LI-CHUNG CHIH
lichungchih@gmail.com
LiChih.com
3dsynthesis.com

PERSONAL STATEMENT
.............................................................................................................................................................................

To assist a company by utilizing my strong visual, analytic and administrative abilities.

 

WORK EXPERIENCE
.............................................................................................................................................................................

Facebook Reality Lab via Filter LLC (Vendor/Contractor)                     
Redmond, WA  (Apr 2017– Present)
Senior 3D Scan Engineer    

·       Facial and torso 3D scanning over 1,000 human participants using Artec Spider 3D, Artec Eva and photogrammetry. 

·       Using Maya, Wrap3d, Zbrush, and Artec 3D to post processes and clean 3D scan data.

·       Created user study pipeline, video documentation, and training research assistance on protocols. 

·       Assembled and designed 3D scanning rig pod with mechanical engineer.

·       Rigging prototype products for testing and validation. 

·       Created multiple HDRI maps for VR simulations.

·       Worked closely with researchers and mechanical engineers in establishing special project pipeline.

·       Consulted with 3rd party vendors on 3D scanners and test for accuracy.

·       Created 3D VR rooms in Unity engine for testing simulation.

Good Mood Creators (Full Time)   
Seattle, WA  (Aug 2014 – Jan 2017)                                        
3D Artist                                                

·       Using Unity engine and Maya to create playable environment according to designer blocks.

·       Enhanced team workflow pipeline by on-site training and establishing end goals.

·       Based on concept and design, lighting complete environment of open world in Unity engine. 

·       Coordinated with programmer and designer in establishing workflow in ensuring game play functionality.

·       Creating and adjusting 3D Models throughout library with Ndo, Photoshop, Maya and Zbrush.

·       Troubleshoot and document bugs in every level including performance, lighting, audio, gameplay and animation issue.

Amazon via TRC Solution (Contractor)                                                 
Seattle, WA (May 2014 – Jul 2014 )
Product Management  

·       Analysis new and existing data with Excel, ensuring that accounts meet compliance, safety, and product quality standards. 

·       Ensured that clients comply with Amazon’s terms of service and agreement.

·       Investigated suspicious account activity and behavior that could pose a risk to Amazon.com, investors, or other merchants. 

·       Assessed information obtained and made independent decision to current and future clients.

·       Monitor clients account activity.

·       Improved customer experience by deprecating inefficient automated risk rules.

Microsoft via Aquent (Contractor)                                     
Redmond, WA  (Feb 2013 – Dec 2013)
Quality Assurance Lead              

·       Worked directly with lead engineer, lead designer and lead artist on detecting bugs and bugs resolution.

·       Provided technical assistance support with environment leads and provided data to help with work order.

·       Coordinated one on one with vendor partners to ensure the level of quality in work and pipeline workflow.

·       Directed, trained and manage QA team in workflow and driving towards goal achievements.

·       Setting up weekly plans, meetings, training information and revising Excel sheet on work order completions.

·       Ran test passes and coordinated test passes. Worked with managers and test leads to coordinate work priority.

·       Search through build logs database for stop issues. Called out issues in detail via screen cap editing and verbal description. 

·       Maintain level of game play by ensuring physic type is correctly distributed and collision is set dressed accurately. 

Google via Areotek (Contractor)                                                               
Bothell, WA  (Feb 2012 – Feb 2013)
Visual Data Specialist    
 

·       Created, moderated and edit geospatial content as well as facilitated user.

·       Responsible for data edits based on internally and automated generated data.

·       Test and provided feedback on various new procedures within a special projects team to improve workflow.

·       Provided technical assistance support and established methodology allowing above average efficiency. 

·       Created and Maintained database, while testing new standard processes for data moderation.

·       Operated in Ubuntu / Linux based OS environment.

Microsoft via Aquent (Contractor)                                                                                           
Redmond, WA (Feb 2011 – Jul 2011)
3D Artist        

·       Responsible for evaluating photogrammetry / light base scan data to implement to playable content.  

·       Performed troubleshooting bugs with proprietary software.  

·       Executed high poly geometry to low geometry on assigned project.

·       Set dressing environment and performance tuning with optimization.

·       Perform tool test and feedback given for tool improvement.

·       Reviewing models and creating comprehensive spreadsheets detailing all issues with models.

Airtight Games / Environment / Props (Contractor) 
Redmond, WA (Nov 2010 – Feb 2011)                        
3D Artist                                                   

·      Using Unreal Engine and Maya to create 3D environments and props.

·       Provided support on special IP projects.

·       Troubleshooting project to meet accuracy according to concept.

·       Edited shader network in Unreal Engine for lighting and texture.

·       Adjusted visual and performance tuning and optimization.

 

Epic Games China / Environment / Props (Contractor)
Seattle, WA (Apr 2010 – Jun 2010)                       
3D Artist                                                    

·       Using Unreal Engine and Maya to create playable platforms.

·       Provide outsourcing support for unannounced projects.

·       Performed troubleshooting on visual effects in Unreal Engine.

·       Proactive involvement in improving pipeline workflow.

·       Created concept design into preproduction stage.

 

Arenanet / Environment / Props (Contractor)                                                                         
Redmond, WA (May 2009 – Oct 2009)
3D Artist     

·       Used in house game engine and Maya to perform 3D creation.

·       Designed and set dressed 3D environment from concept.

·       Perform low poly modeling, high poly modeling and tile texturing.

·       Collaborated and trained with remote team.


Monster Aquaria Network LLC
Silver Spring, MD (October 2006 - December 2008)
Designer | Marketing | Design | Logo

·       Created the identity of Monsterfi­shkeepers, which includes magazine layout advertisements, logo
design, and mobile layout.


Towson University
Baltimore, MD (June 2005 -October 2005)
Designer | Design | Research | Print Collateral | Consulting

·       I consulted with clients and designed various of print collateral such as brochures, vinyl banners, school
catalog, newspaper advertisement and logo.


University of Management and Technology
Arlington, VA(June 005 - October 2005)
Designer | Web Design | Print Design | Motion | Logo

·     I designed the identity system, which includes logo, web layout, web banners, booth banners and
brochures.

 

EDUCATION
............................................................................................................................................................................

From 2010
Web Programming / Continuing Education
- HTML course
- CSS course
- Java Script Course
Bellevue College / Seattle Washington

From 2006 to 2009
BFA in Game Art Design
The Art Institute of Seattle / Seattle, Washington

From 2003 to 2006
BS in Graphic Design
Towson University / Baltimore , Maryland

 

RECOGNITION
.............................................................................................................................................................................

2009 / Best Game Art Design Portfolio
The Art Institute of Seattle

2007 / Leadership Award
The Art Institute of Seattle

2006 / Best Graphic Design Portfolio
Towson University

 

Language
.............................................................................................................................................................................

Proficient Chinese Mandarin

 

DESIGN SKILLS
.............................................................................................................................................................................

Adobe Photoshop
Adobe Illustrator
Adobe Indesign
Adobe Dreamweaver
HTML & CSS
Javascript & Jquery
AutoDesk Maya 2014
AutoDesk 3ds Max 2014
Adobe After Effect
Photography
LightRoom