LI-CHUNG CHIH
lichungchih@gmail.com
LiChih.com
3dsynthesis.com
PERSONAL STATEMENT
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To assist a company by utilizing my strong visual, analytic and administrative abilities.
WORK EXPERIENCE
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Facebook Reality Lab via Filter LLC (Vendor/Contractor)
Redmond, WA (Apr 2017– Present)
Senior 3D Scan Engineer
· Facial and torso 3D scanning over 1,000 human participants using Artec Spider 3D, Artec Eva and photogrammetry.
· Using Maya, Wrap3d, Zbrush, and Artec 3D to post processes and clean 3D scan data.
· Created user study pipeline, video documentation, and training research assistance on protocols.
· Assembled and designed 3D scanning rig pod with mechanical engineer.
· Rigging prototype products for testing and validation.
· Created multiple HDRI maps for VR simulations.
· Worked closely with researchers and mechanical engineers in establishing special project pipeline.
· Consulted with 3rd party vendors on 3D scanners and test for accuracy.
· Created 3D VR rooms in Unity engine for testing simulation.
Good Mood Creators (Full Time)
Seattle, WA (Aug 2014 – Jan 2017)
3D Artist
· Using Unity engine and Maya to create playable environment according to designer blocks.
· Enhanced team workflow pipeline by on-site training and establishing end goals.
· Based on concept and design, lighting complete environment of open world in Unity engine.
· Coordinated with programmer and designer in establishing workflow in ensuring game play functionality.
· Creating and adjusting 3D Models throughout library with Ndo, Photoshop, Maya and Zbrush.
· Troubleshoot and document bugs in every level including performance, lighting, audio, gameplay and animation issue.
Amazon via TRC Solution (Contractor)
Seattle, WA (May 2014 – Jul 2014 )
Product Management
· Analysis new and existing data with Excel, ensuring that accounts meet compliance, safety, and product quality standards.
· Ensured that clients comply with Amazon’s terms of service and agreement.
· Investigated suspicious account activity and behavior that could pose a risk to Amazon.com, investors, or other merchants.
· Assessed information obtained and made independent decision to current and future clients.
· Monitor clients account activity.
· Improved customer experience by deprecating inefficient automated risk rules.
Microsoft via Aquent (Contractor)
Redmond, WA (Feb 2013 – Dec 2013)
Quality Assurance Lead
· Worked directly with lead engineer, lead designer and lead artist on detecting bugs and bugs resolution.
· Provided technical assistance support with environment leads and provided data to help with work order.
· Coordinated one on one with vendor partners to ensure the level of quality in work and pipeline workflow.
· Directed, trained and manage QA team in workflow and driving towards goal achievements.
· Setting up weekly plans, meetings, training information and revising Excel sheet on work order completions.
· Ran test passes and coordinated test passes. Worked with managers and test leads to coordinate work priority.
· Search through build logs database for stop issues. Called out issues in detail via screen cap editing and verbal description.
· Maintain level of game play by ensuring physic type is correctly distributed and collision is set dressed accurately.
Google via Areotek (Contractor)
Bothell, WA (Feb 2012 – Feb 2013)
Visual Data Specialist
· Created, moderated and edit geospatial content as well as facilitated user.
· Responsible for data edits based on internally and automated generated data.
· Test and provided feedback on various new procedures within a special projects team to improve workflow.
· Provided technical assistance support and established methodology allowing above average efficiency.
· Created and Maintained database, while testing new standard processes for data moderation.
· Operated in Ubuntu / Linux based OS environment.
Microsoft via Aquent (Contractor)
Redmond, WA (Feb 2011 – Jul 2011)
3D Artist
· Responsible for evaluating photogrammetry / light base scan data to implement to playable content.
· Performed troubleshooting bugs with proprietary software.
· Executed high poly geometry to low geometry on assigned project.
· Set dressing environment and performance tuning with optimization.
· Perform tool test and feedback given for tool improvement.
· Reviewing models and creating comprehensive spreadsheets detailing all issues with models.
Airtight Games / Environment / Props (Contractor)
Redmond, WA (Nov 2010 – Feb 2011)
3D Artist
· Using Unreal Engine and Maya to create 3D environments and props.
· Provided support on special IP projects.
· Troubleshooting project to meet accuracy according to concept.
· Edited shader network in Unreal Engine for lighting and texture.
· Adjusted visual and performance tuning and optimization.
Epic Games China / Environment / Props (Contractor)
Seattle, WA (Apr 2010 – Jun 2010)
3D Artist
· Using Unreal Engine and Maya to create playable platforms.
· Provide outsourcing support for unannounced projects.
· Performed troubleshooting on visual effects in Unreal Engine.
· Proactive involvement in improving pipeline workflow.
· Created concept design into preproduction stage.
Arenanet / Environment / Props (Contractor)
Redmond, WA (May 2009 – Oct 2009)
3D Artist
· Used in house game engine and Maya to perform 3D creation.
· Designed and set dressed 3D environment from concept.
· Perform low poly modeling, high poly modeling and tile texturing.
· Collaborated and trained with remote team.
Monster Aquaria Network LLC
Silver Spring, MD (October 2006 - December 2008)
Designer | Marketing | Design | Logo
· Created the identity of Monsterfishkeepers, which includes magazine layout advertisements, logo
design, and mobile layout.
Towson University
Baltimore, MD (June 2005 -October 2005)
Designer | Design | Research | Print Collateral | Consulting
· I consulted with clients and designed various of print collateral such as brochures, vinyl banners, school
catalog, newspaper advertisement and logo.
University of Management and Technology
Arlington, VA(June 005 - October 2005)
Designer | Web Design | Print Design | Motion | Logo
· I designed the identity system, which includes logo, web layout, web banners, booth banners and
brochures.
EDUCATION
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From 2010
Web Programming / Continuing Education
- HTML course
- CSS course
- Java Script Course
Bellevue College / Seattle Washington
From 2006 to 2009
BFA in Game Art Design
The Art Institute of Seattle / Seattle, Washington
From 2003 to 2006
BS in Graphic Design
Towson University / Baltimore , Maryland
RECOGNITION
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2009 / Best Game Art Design Portfolio
The Art Institute of Seattle
2007 / Leadership Award
The Art Institute of Seattle
2006 / Best Graphic Design Portfolio
Towson University
Language
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Proficient Chinese Mandarin
DESIGN SKILLS
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Adobe Photoshop
Adobe Illustrator
Adobe Indesign
Adobe Dreamweaver
HTML & CSS
Javascript & Jquery
AutoDesk Maya 2014
AutoDesk 3ds Max 2014
Adobe After Effect
Photography
LightRoom